My Journey in Voice Over

I started in voice over out of curiosity about how storytelling and sound design intersect. What began as experimenting with recording and editing quickly grew into a focused pursuit of character performance, vocal control, and technical workflow. I’ve trained my ear and craft through commercial, narrative, and game VO projects—developing a style rooted in clarity, emotion, and precision. Along the way, I’ve learned to handle the full production pipeline myself: recording, editing, mixing, and mastering in Adobe Audition and integrating assets into Unity or other engines when working on interactive media. My path has been equal parts creative and technical—about building voices that feel alive and systems that make them sound right.

Written, Recorded, and Produced by me.

Hamsterball Studios – Apprentice Dialogue Editor & Producer


At Hamsterball Studios, I focus on dialogue editing following the studio’s specific workflows and standards, ensuring clean, consistent, and high-quality vocal tracks. I also support recording sessions, assisting with setup, session management, and actor coordination. In addition, I produce independent audio projects for the studio, contributing to creative development and post-production.

Animation Demo Production (with Dylan)

I collaborated with my friend Dylan to produce his animation voice demo, working together to develop the characters and define the tone and pacing for each scene. I co-wrote the scripts and directed him during the recording session to capture strong, distinct performances. While an engineer handled the technical editing and assembly, I oversaw the overall creative direction and design of the demo, ensuring it felt cohesive, dynamic, and ready for industry use.