Professional Experience

Hamsterball Studios — Dialogue Editor

Los Angeles, CA

  • Dialogue editing and cleanup for interactive and commercial projects

  • Credits include Dimensional Double Shift, Lord of the Rings Online, and additional commercial projects

  • Dialogue assembly, noise reduction, consistency passes, and preparation for implementation and mix

  • Worked within established pipelines and technical specs for game audio and interactive media

Hot Lunch Productions — Head of Business Development & Sound Designer

Los Angeles, CA

  • Sound design and audio editorial support across film, game, and media projects

  • Collaboration with creative teams on audio direction, implementation needs, and delivery standards

  • Led client-facing coordination while remaining hands-on in sound design and dialogue workflows

  • Acted as a bridge between creative production, technical execution, and client expectations

Freelance Dialogue Editor & Sound Designer

Los Angeles, CA

  • Dialogue editing, cleanup, and vocal processing for games, VO, and media

  • Sound design support for interactive and linear content

  • Direct collaboration with directors, producers, and VO talent to deliver clean, production-ready dialogue

Game Development & Personal Projects

https://jmarzee.itch.io/

Hunters ArenaArena Shooter (Personal Project)

  • Designed and implemented core audio systems for a fast-paced arena shooter prototype

  • Integrated weapon, movement, impact, and environmental sounds

  • Focused on responsive audio feedback, clarity in combat, and gameplay readability

  • Audio implemented in Unreal Engine using Blueprint scripting

SmallFireSound Experience Project

  • Experimental interactive sound project with audio as the primary mechanic

  • Explored spatial audio, timing, and player-triggered sound events

  • Used as a sandbox for testing sound implementation workflows and game audio best practices

BWC Visual Technology — Junior Vice President

2016 – Present

  • Production-facing leadership across long-term media and technology projects

  • Oversaw workflows involving audio, video, real-time visualization, and interactive systems

  • Coordinated between creative, technical, and client teams to ensure clear deliverables and technical consistency

  • Developed a strong understanding of large-scale media systems, installation environments, and production constraints

Technical Proficiencies

Audio Editing & Sound Design

  • Dialogue editing, cleanup, and restoration

  • Noise reduction, de-essing, EQ, dynamics, and loudness management

  • SFX creation, layering, editing, and asset preparation

  • Foley-style editing and transient shaping

  • Consistency passes across large dialogue and VO libraries

  • Asset naming, versioning, and delivery for production pipelines

Digital Audio Workstations

  • Pro Tools (primary)

  • Logic Pro

  • REAPER

Creative & Post-Production Tools

  • Adobe Audition

  • Adobe Premiere Pro

  • Adobe Creative Suite workflows for audio/video integration

Game Audio & Implementation

  • Sound implementation in Unreal Engine using Blueprint scripting

  • Unity audio implementation and asset workflows

  • Event-based playback, sound variation systems, and trigger logic

  • Understanding of game audio best practices: memory, performance, and readability

  • Audio-first prototyping for gameplay feedback and responsiveness

Voiceover & Direction

  • VO session support and performance direction

  • Dialogue prep for games and interactive media

  • Editorial decision-making for clarity, pacing, and intent

  • Collaboration with directors, producers, and VO talent

Production, Project Management & Team Communication

(Developed through long-term leadership at BWC Visual Technology)

  • Cross-functional collaboration between creative, technical, and client teams

  • Clear documentation of technical requirements and deliverables

  • Workflow coordination across multi-disciplinary teams

  • Iterative feedback management and revision tracking

  • Asset handoff, version control awareness, and delivery consistency

  • Familiarity with project tracking and collaboration tools (e.g., Asana, Jira, Wrike, Slack, shared documentation platforms)