Sound Design & VO Specialist | Creative Audio & Interactive Media Growth
Sound design and audio production specialist with experience across gaming, interactive media, and voice-over workflows. Focused on dialogue editing, VO production, and sound design, with hands-on experience supporting end-to-end audio pipelines from recording through post-production, as well as preparation for in-engine implementation.
Proficient in industry-standard tools including Pro Tools, iZotope RX, FMOD, Wwise, Unity/Unreal audio systems, and Adobe Creative Suite, with a strong understanding of asset management, audio cleanup, and delivery for production-ready integration. Experienced in implementing and testing audio using middleware, including basic event setup, parameter control (RTPCs), and integration workflows within game engines.
Collaborates with cross-functional teams to translate creative direction into technically sound and scalable audio solutions. Combines creative sensibility with technical precision, contributing to efficient workflows and high-quality audio output in fast-paced production environments.
Core Competencies & Technical Proficiencies
Audio Production & Sound Design:
Dialogue Editing, VO Production, Sound Design, Audio Cleanup & Restoration, Asset Preparation, Post-Production Workflows, Mixing & Leveling, ADR/DubbingGame Audio & Implementation:
Working knowledge of audio middleware (FMOD, Wwise), including event setup, RTPC/parameter control, and implementation workflows, with experience integrating and testing audio in Unity and Unreal Engine.Technical Proficiencies:
Pro Tools, iZotope RX, Adobe Creative Suite (Audition, Premiere Pro), FMOD, Wwise, Unity, Unreal Engine, Game Narrative Tools, Version Control & Asset ManagementCollaboration & Production Workflows:
Cross-Functional Collaboration, Agile Workflows, Pipeline Coordination, VO Session Support, Stakeholder Communication, Remote Collaboration (Slack, Teams), Creative Problem-Solving
Professional Experience
Apprentice
Hamsterball Studios– Hybrid-Part-time | November 2024– Present
Supported professional audio production with a focus on dialogue editing and voice-over workflows, contributing to projects across gaming and interactive media. Assisted in both recording and post-production pipelines within a studio environment.
Worked with industry-standard tools including Pro Tools, iZotope RX, and Adobe Creative Suite (Audition, Premiere Pro) to perform dialogue editing, noise reduction, audio cleanup, and media synchronization. Managed session files, edited takes, and prepared polished dialogue assets for delivery. Contributed to sound design tasks for mobile game projects, creating and refining assets as needed.
Participated in live VO recording sessions, assisting with session setup, tracking support, and file organization. Maintained structured workflows and naming conventions to ensure efficient handoff between recording, editing, and delivery stages.
Core Development:
♦ Edited and cleaned dialogue using Pro Tools, iZotope RX, and Adobe Audition (noise reduction, de-click, de-breath, leveling)
♦ Supported VO recording sessions (session prep, tracking assistance, file management)
♦ Organized and prepared dialogue assets for delivery and integration
♦ Contributed to sound design for mobile game projects (asset creation and editing)
♦ Operated within collaborative studio workflows with a focus on precision and consistency
Communications Coordinator
Game Audio Network Guild (G.A.N.G.) — Hybrid, Part-time | March 2025–Present
Drive communications and content strategy for a leading global game audio organization, supporting major industry events and community initiatives. Create and manage digital content across social media, newsletters, and live event coverage, with a focus on increasing engagement and visibility. Produce visual and video assets using Adobe Creative Suite (Photoshop, Premiere Pro, Express), while applying platform-specific best practices to ensure effective distribution and audience reach. Contribute to on-site media coverage, including interviews and promotional content for key events such as the G.A.N.G. Awards.
♦ Develop and manage content across social media, newsletters, and community channels
♦ Capture and produce event media, including interviews, highlight videos, and social clips
♦ Support promotion and execution of programs such as the G.A.N.G. Awards and Demo Derby
♦ Coordinate with cross-functional teams and partners to maintain consistent messaging and brand voice
♦ Apply social media strategy and content best practices to drive engagement and growth
♦ Bridge creative and technical communities through targeted communication and outreach
Junior Vice President
BWC Visual Technology – Remote Full Time | August 2016 – Present
Lead B2B sales strategy and client acquisition for audiovisual and scientific visualization solutions, working with museums, science centers, universities, and government organizations. Drive revenue through consultative, solution-based selling, aligning immersive technologies and exhibit systems with client goals for education, engagement, and public outreach. Manage full sales lifecycle from pipeline development through contract execution, while collaborating with technical teams to deliver complex A/V and experiential installations.
♦ Drive full-cycle sales for A/V and scientific visualization systems, from lead qualification through close and account growth using CRM tools (Salesforce/HubSpot)
♦ Develop go-to-market strategies and manage pipeline across museums, science centers, universities, and public-sector clients
♦ Lead proposals, contract negotiations, and deal structuring for high-value, multi-phase installations
♦ Translate client requirements into technical solutions in collaboration with engineering teams, leveraging Microsoft Azure and cloud-based platforms where applicable
♦ Oversee project handoff and delivery using project management tools (Asana, Jira), ensuring successful deployment of A/V and interactive systems
♦ Conduct market analysis to refine positioning and identify new opportunities within the museum and science center sector
♦ Spearhead licensing and strategic partnerships for Science On a Sphere® and NOAA technologies, expanding into new markets while ensuring federal compliance
♦ Coordinate cross-functional communication using Slack and Microsoft Teams to align stakeholders and maintain project momentum
Head of Business Development
HotLunch Productions – Hybrid-Part-Time | August 2025– Present
Leads growth strategy, partnerships, and market expansion initiatives across film, television, and branded content, driving new revenue channels aligned with both creative and commercial objectives. Develops and executes go-to-market (GTM) strategies focused on identifying emerging opportunities and scaling the studio’s presence across content and post-production services.
Collaborates with internal producers, partner studios, and talent agencies to establish long-term partnerships and develop high-impact content ventures. Structures licensing, co-production, and strategic agreements, while building relationships with education and performance institutions such as Margie Haber Studios to expand talent pipelines and industry reach.
Oversees market evaluation and client acquisition strategy for post-production and voiceover services, ensuring alignment between business development efforts and the studio’s creative direction.
Core Focus Areas:
♦ Strategic growth planning and GTM execution
♦ Partnership development and client acquisition
♦ Revenue strategy and content distribution
♦ Market analysis and opportunity identification
♦ Deal structuring, negotiation, and licensing
Education & Certifications
Professional Development Certificate (CURRENTLY ATTENDING) | Game Audio Institute | 2026-Present
Bachelor of Fine Arts (B.F.A.), Acting | Towson University – Baltimore, MD | 2010 – 2014
Professional Certificate in Writing for Video Games | University of British Columbia (edX) – Remote | 2023 – 2024
Certificate in Directing | Studio Theatre – Washington, D.C. | 2018 – 2024
Specialization in Game Design & Narrative Development | California Institute of the Arts (Coursera) – Remote | 2024
Specialized Courses in Game Narrative & Interactive Media
Video Game Writing Essentials – University of British Columbia (edX) | 2023
Writing Video Game Characters – University of British Columbia (edX) | 2023
Writing Scenes & Dialogue – University of British Columbia (edX) | 2023
Worldbuilding for Games – University of British Columbia (edX) | 2023 – 2024
Interactive Narrative – University of British Columbia (edX) | 2024
Working as a Game Writer – University of British Columbia (edX) | 2024
Game Design Document Development – CalArts (Coursera) | 2024
Story & Narrative Development – CalArts (Coursera) | 2024
Motion & Performance Capture – Mind’s Eye Tribe | 2021 – 2023
Audio Production, Game Audio Implementation & Technical Skills
Audio Production & Sound Design:
♦ Dialogue Editing, VO Production, and Sound Design for interactive environments
♦ Advanced Audio Cleanup & Restoration (De-noise, De-click, De-breath, spectral repair) using iZotope RX
♦ Mixing, leveling, and preparing assets for in-engine playback and dynamic systems
♦ DAW Proficiency: Pro Tools, Reaper, Adobe Audition, Logic Pro
Game Audio Implementation & Systems:
♦ FMOD & Wwise (Event Design, RTPCs, Switch/State Logic, Blend Containers)
♦ Interactive Audio Systems (Layering, Parameter-Driven Design, Adaptive Audio)
♦ Audio Integration in Unity & Unreal Engine (Triggers, Blueprints, State Management)
♦ Profiling, debugging, and iteration of in-game audio behavior
Optimization & Technical Audio:
♦ Memory and CPU optimization (voice limiting, concurrency, asset compression)
♦ Efficient asset management (naming conventions, batching, scalable organization)
♦ Performance-aware implementation for real-time playback systems
♦ Troubleshooting audio issues across middleware and engine pipelines
Technical Tools & Software:
♦ FMOD Studio, Audiokinetic Wwise
♦ Unity, Unreal Engine (Blueprints, Audio Systems)
♦ Adobe Creative Suite (Audition, Premiere Pro, Photoshop)
Workflow & Collaboration:
♦ Cross-functional collaboration with design, engineering, and production teams
♦ Agile development environments and iterative audio implementation workflows
♦ Version control awareness (Perforce/Git workflows for audio assets)
♦ Clear documentation and communication of audio systems and behaviors