Professional Experience
Hamsterball Studios — Dialogue Editor
Los Angeles, CA
Dialogue editing and cleanup for interactive and commercial projects
Credits include Dimensional Double Shift, Lord of the Rings Online, and additional commercial projects
Dialogue assembly, noise reduction, consistency passes, and preparation for implementation and mix
Worked within established pipelines and technical specs for game audio and interactive media
Hot Lunch Productions — Head of Business Development & Sound Designer
Los Angeles, CA
Sound design and audio editorial support across film, game, and media projects
Collaboration with creative teams on audio direction, implementation needs, and delivery standards
Led client-facing coordination while remaining hands-on in sound design and dialogue workflows
Acted as a bridge between creative production, technical execution, and client expectations
Freelance Dialogue Editor & Sound Designer
Los Angeles, CA
Dialogue editing, cleanup, and vocal processing for games, VO, and media
Sound design support for interactive and linear content
Direct collaboration with directors, producers, and VO talent to deliver clean, production-ready dialogue
Game Development & Personal Projects
Hunters Arena — Arena Shooter (Personal Project)
Designed and implemented core audio systems for a fast-paced arena shooter prototype
Integrated weapon, movement, impact, and environmental sounds
Focused on responsive audio feedback, clarity in combat, and gameplay readability
Audio implemented in Unreal Engine using Blueprint scripting
SmallFire — Sound Experience Project
Experimental interactive sound project with audio as the primary mechanic
Explored spatial audio, timing, and player-triggered sound events
Used as a sandbox for testing sound implementation workflows and game audio best practices
BWC Visual Technology — Junior Vice President
2016 – Present
Production-facing leadership across long-term media and technology projects
Oversaw workflows involving audio, video, real-time visualization, and interactive systems
Coordinated between creative, technical, and client teams to ensure clear deliverables and technical consistency
Developed a strong understanding of large-scale media systems, installation environments, and production constraints
Technical Proficiencies
Audio Editing & Sound Design
Dialogue editing, cleanup, and restoration
Noise reduction, de-essing, EQ, dynamics, and loudness management
SFX creation, layering, editing, and asset preparation
Foley-style editing and transient shaping
Consistency passes across large dialogue and VO libraries
Asset naming, versioning, and delivery for production pipelines
Digital Audio Workstations
Pro Tools (primary)
Logic Pro
REAPER
Creative & Post-Production Tools
Adobe Audition
Adobe Premiere Pro
Adobe Creative Suite workflows for audio/video integration
Game Audio & Implementation
Sound implementation in Unreal Engine using Blueprint scripting
Unity audio implementation and asset workflows
Event-based playback, sound variation systems, and trigger logic
Understanding of game audio best practices: memory, performance, and readability
Audio-first prototyping for gameplay feedback and responsiveness
Voiceover & Direction
VO session support and performance direction
Dialogue prep for games and interactive media
Editorial decision-making for clarity, pacing, and intent
Collaboration with directors, producers, and VO talent
Production, Project Management & Team Communication
(Developed through long-term leadership at BWC Visual Technology)
Cross-functional collaboration between creative, technical, and client teams
Clear documentation of technical requirements and deliverables
Workflow coordination across multi-disciplinary teams
Iterative feedback management and revision tracking
Asset handoff, version control awareness, and delivery consistency
Familiarity with project tracking and collaboration tools (e.g., Asana, Jira, Wrike, Slack, shared documentation platforms)