Hunter’s Arena: Unreal Audio Prototype

ProjectS

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This project was built as a hands-on exploration of Unreal Engine with a focus on interactive sound design. I implemented player-driven VO, contextual effort reactions, weapon-based audio triggers, and concurrency rules to control overlap and pacing. The goal wasn’t visual polish, but learning how sound systems actually behave in-engine—from Blueprint logic and input handling to packaging and deployment. This prototype reflects my process of learning Unreal by building real audio interactions, not isolated sound assets.

Breakout: Game Audio Institute Nov ‘25

Breakout Game – Audio Integration & Sound Design
This project focused on developing and integrating custom audio for a breakout-style game using Unity. The goal was to create a cohesive soundscape that matched the retro visual style, requiring both sound design and implementation work. The hardest part was defining the genre and mood of the music, ultimately leading to a retro 8-bit aesthetic that complemented the gameplay. I used Soundly to source specific effects, Adobe Audition for separation, processing, and mastering, and then linked all audio elements in Unity for in-engine playback. Final deliverables were mixed to the correct sample rate and bit depth, ensuring compatibility and optimized performance within Unity’s audio pipeline.

2D Weapon Effects — Sound Design Study

Designing sound for 2D weapon effects is about giving flat visuals physical impact and rhythm. The goal was to build believable energy for animated slashes, impacts, and bursts while keeping each sound stylized enough to match the animation’s visual exaggeration.

Working in Pro Tools, I layered synthetic transients, metallic textures, and low-end sweeteners to create weight and presence, then shaped timing to match frame-by-frame motion. Each effect had to cut through visually busy sequences without crowding the mix — meaning EQ sculpting and dynamic control were as important as creative layering.

The result is a focused study in transient design, timing precision, and stylized realism, turning brief visual cues into tactile, kinetic moments that feel alive on screen.

You're Caught Up!

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You're Caught Up! 〰️

SmallFires: A Sound Design Project

is a very short first-person experience about isolation, sound, and the spaces between movement.

(Use headphones for the best experience.)

WalkThrough Here: https://youtu.be/GeE-h-GbPCY?si=PEUo-d_UegGL6e9N